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создаем инстаграм-маску вместе
с диджитал-дизайнером
Футуристические работы диджитал-художника, дизайнера и трансгуманиста Кирилла Минцева вдохновляют на поиск новых решений в цифровую эпоху — когда окружающий мир стал переселяться в киберпространство еще активнее и отчасти превращаться в виртуальную игру. С помощью нового игрового ноутбука ROG Zephyrus G14 — такого же тонкого, как холсты для картин, — рассказываем, как создавать диджитал-арт на примере инстаграм-маски в стиле киберпанк по инструкции Кирилла.
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В киберреальности уже освоилась мода с онлайн-гардеробами, гейминг и его логичное продолжение — киберспорт — изначально были ее составляющими, а искусство как раз на стадии перехода в виртуальный мир: по выставочным залам музеев и галерей теперь можно пройтись онлайн, арт-объекты помещать не на стены, а в гаджеты, открывающие возможности цифрового мира.
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Первое, что я создал в маске, — это металлизированные меридианы по лицу в разные стороны в полигональной сетке Photoshop. Потом добавил чуть-чуть световых бликов. Маска на лице пользователя начинает переливаться на разные пиксели и, таким образом, символизирует его переход из обычной реальности в виртуальную. Дальше по плану — наложение слоев в той же программе: я продолжил дизайн неоновыми глазами, которые также светятся определенным цветом для усиления футуристичности персонажа.
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В киберреальности уже освоилась мода с онлайн-гардеробами, гейминг и его логичное продолжение — киберспорт — изначально были ее составляющими, а искусство как раз на стадии перехода в виртуальный мир.
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Следующий этап — создание 3D-объектов в Cinema 4D. Развить идею кибербанка в этой маске я решил с помощью шипов на лобной части и скулах. В итоговом варианте они увеличиваются в размере, когда человек, который, по задумке, примеряет образ полуандроида, открывает рот на камеру. Кстати, вместо объемной гарнитуры уже скоро в обиход войдут именно очки дополненной реальности, поэтому поле для вдохновения и развития художников и дизайнеров продолжит расширяться.
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Уже скоро в обиход войдут именно очки дополненной реальности, поэтому поле для вдохновения и развития художников и дизайнеров продолжит расширяться.
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Один из основных элементов маски, зрачок-прицел, в движении отодвигается от лица человека на небольшое расстояние. Эту деталь я построил в Corel Draw, и она ассоциируется у меня с телепатией и немного с кибернетикой как явлениями киберпанк-культуры. Смешивание всех видов искусства в виртуальном пространстве стало еще более реальным, чем в реальности обычной, — прекрасно, что в этом нам как раз помогают компьютеры и машины. Дальше я наложил еще несколько слоев в формате JPEG: геометрический прицел, крутящиеся круги и бегущую строку Republuc of Gamers на уровне лба, которая появляется вместе с новым фоном темно-зеленого цвета во втором варианте этой же маски, когда пользователь нажимает на экран. За счет анимации все эти элементы кажутся объемными, а чтобы анимация стала цикличной, я применил инструмент loop animation.
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Смешивание всех видов искусства в виртуальном пространстве стало еще более реальным, чем в реальности обычной, — прекрасно, что в этом нам как раз помогают компьютеры и машины.
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Компьютерные игры и виртуальные примочки всегда были частью диджитал-арта, более того, они уже стали скрещиваться с модной индустрией. Такую эстетику я постарался отразить в готовой маске в стиле киберпанк, которая отлично подойдет геймерам и киберспортсменам. Завершенный проект нужно перенести в приложение Spark AR, официальную программу Facebook. В ней каждый из объектов маски отдельно наносится на модель лица (она есть в приложении). После этого маска готова и ее можно отдавать на утверждение в службу социальной сети.
Компьютерные игры и виртуальные примочки всегда были частью диджитал-арта, более того, они уже стали скрещиваться с модной индустрией.
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Новый ASUS ROG Zephyrus G14 создан специально для гейминга, а также открывает возможности для диджитал-арта. Сделать крутую инстаграм-маску или перенести собственное живописное полотно в виртуальность? Главное — идея и желание! В остальном поможет компактный ROG Zephyrus G14 — дисплей доступен в двух вариантах: с повышенной частотой обновления экрана (120 Гц) или высоким разрешением (WQHD), оба с сертификацией Pantone Validated, подтверждающей отличную цветопередачу. А с помощью функции AniMe Matrix возможна эстетическая персонализация, которая выводится анимацией на крышке дисплея.Закидывайте его в рюкзак и отправляйтесь творить на любой конец света.
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